About

开发者 · 设计师 · 创造者

I'm a full-stack developer and open-source enthusiast. My journey into software engineering started with curiosity about how video games worked internally, which led me down the rabbit hole of systems programming, graphics, and eventually the web.

I specialize in building at the intersection of performance and aesthetics — from high-throughput Rust services to fluid, animated user interfaces. I believe the best tools feel invisible, and the best code reads like a conversation.

My open-source work spans across multiple domains: real-time graphics engines, UI component libraries, WebSocket infrastructure, and embedded databases. I'm a strong advocate for WebGPU as the future of browser-based compute and graphics.

Outside of coding, I'm a perpetual learner. I spend my free time experimenting with modular synthesis, reading about type theory and programming language design, and exploring the Norwegian countryside for aurora borealis sightings.

Comfortable With

Rust TypeScript React Go WebGPU Python WebAssembly Node.js PostgreSQL Redis
AF
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